Questaholic
Asset pack from: Goldmetal BE3 Lecture
Workaholism, Completionism, Perfectionism: the triad of -isms that seemingly seeks
to control our lives, searching for each remaining drop of effort at the expense of
everything else. The more they consume us, the more our work becomes our worth
and whatever our best efforts may be may never seem good enough as we continue
reaching for that unattainable high that is always one rung further up the ladder than
we can reach. The world feels narrower as our vision focuses in on the next task that
must be done... and the next one... and the next, until the point where at times work
is all we can see and we feel as if we are dragging ourselves through mud and fire,
slowing down with each step. We may forget to take care of ourselves, our
relationships may go neglected, our sleep may be chipped away at for just a few more
hours of work as we tunnel vision into what begins to feel like life or death. In our
desire to do it all, we become so bogged down by everything we are doing, that either
the journey is an unenjoyable struggle through and through, or we become unable to
attain that goal.
In Questaholic, we sought to experientially emulate this particular perception of the
concept “Workaholism” through the mechanics of the game, while narratively positing
its solution – balance. By placing the player into a classic adventure game, the player
is implicitly told that they should take as many quests as they can, but the mechanics
tell a different story, slowing down the player as they take on too much baggage at
once. Each quest, and all of the work that it entails, is its own weight. The narrative
of the story pushes the player to respect their own limits, to drop some of that
baggage when it is needed, and to live and work at one’s own pace.
Status | Prototype |
Platforms | HTML5 |
Author | stolenlegos |
Genre | Adventure |
Made with | Unity |
Tags | 2D, Exploration, Pixel Art, Singleplayer, Unity |
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